Monday, February 6, 2012

Bluetooth Gaming Framework

The paper discusses a framework MMPI written with some simple sprite code to allow for single or multiplayer game with ease via bluetooth. It discusses the issues with speed and other data with html and the web based game today which rely on turn based movements and can instead use more quick gaming including realtime games. The system was originally created to distribute and parallel compute but works well for gaming since it quickly sends around 800 bytes in 47ms. By making the packet small it can send data to all devices quickly. The rest of the article describes the few classes that need to be tweaked in order to allow for single and multiplater games with ease.
The system shows that we can easily make a framework for gaming that allows more than just a few devices as well as make fun group games with the current bluetooth APIs. From what is shown, we can make a distributed framework and once it is in place, we can use much of what is already in place to pass messages between the devices and communicate within the games.

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