Tuesday, February 21, 2012

Mobile Gaming

The document describes the movement of gaming from being simplistic monochromatic games to the current interactive networked games making millions of dollars. The game describes how games like Everquest generated a revenue of around 1.5 Billion by 2004 completely outside of the game itself. Mobile games do not work in quite the same way. Most games are singleplayer and the multiplayer games are a new development. The discussion shows how using a wireless networked game via data as opposed to bluetooth is much slower than it need be and would not be overly feasible. They advise making money by buying into online currency for the games and securing them in that manner. The discussion also found that most users want to play with their friends instead of online in general.
I find that the article seems a little out of date since we've found that most of what it discussed is coming to pass and that there are various methods of making the system work correctly for more than 8 phones without horribly sucking power.

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